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Home VR, AR and MR

Meta Unveils Hyperscape: Tech to Virtualise Real-World Spaces

Akinola Ajibola by Akinola Ajibola
September 18, 2025
in VR, AR and MR
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The social networking firm did reveal a few metaverse improvements yesterday, Wednesday’s keynote, despite the fact that the main focus of today’s Meta Connect developer conference was new smart glasses. One of the biggest of these was the launch of Hyperscape, which was first shown off at the event the year before and enables developers and artists to create more realistic virtual reality environments. 

This is a concept to produce a digital, photorealistic VR duplicate, Meta is introducing the technology that enables you to use a Quest VR headset to record a real-world environment. As part of a phased released which started yesterday, users will be able to create the virtual copies using the Hyperscape Capture beta software with their Quest 3 or Quest 3S. The company calls the technology “Hyperscape.” According to Meta, users will soon be able to visit rooms together by sharing a secret link, however at first, you will only be able to view the rooms you have scanned alone.

The owners of the Quest devices will be able to scan a room in a matter of minutes and transform it into an immersive, photorealistic environment that functions similarly to a digital duplicate of an actual location thanks to the company’s announcement that Hyperscape Capture which is a part of a demo at Connect 2024 last year, Meta unveiled Hyperscape. 

Although the technology appears to be in its early phases. This is evident that the business views virtual recreations of real-world settings as a potentially noteworthy use for virtual reality and its metaverse goals. (However, it appears that AI has recently overshadowed such goals.) Gordon Ramsay’s home kitchen is recreated in the GIF below, which is an example of Hyperscape given by Meta.

Ramsay’s kitchen was one of the prescanned rooms that observed at Connect 2025. Seeing things like food on a table or a pile of books up close was entertaining, and the rooms resembled real-life spaces quite a bit. Overall the scans were an impressive one, however the illusion would be destroyed if you got too close to anything. The writing on the New York Times “paper” was readable, albeit occasionally a touch smudgy.

Meta points out that while the actual capture procedure just takes a few minutes, rendering the space will take several hours.

Users won’t be able to invite people into their digital places at launch, but Meta claims that the feature will be added eventually via a private connection.

The Octagon at the UFC Apex in Las Vegas, Chance the Rapper’s House of Kicks, Gordon Ramsay’s home kitchen in Los Angeles, and Happy Kelli’s room with her collection of Crocs shoes are just a few of the highlighted Hyperscape environments that have previously been rendered using the technology.

At its Connect conference last year, Meta gave a first demonstration of Hyperscape, demonstrating how the digital worlds were displayed on a Meta Quest 3 headset using Gaussian Splatting, cloud rendering, and streaming. Users who have a Quest 3 or Quest 3S and are at least 18 years old are now eligible to use it.

Not all users may notice it at first because the rollout will be gradual, beginning today.

A fresh roster of fall VR titles, including Marvel’s Deadpool VR, ILM’s Star Wars: Beyond Victory, Demeo x Dungeons & Dragons: Battlemarked, and Reach, was also unveiled by Meta at yesterday’s events.

Horizon TV, a streaming service, will support Disney+, ESPN, and Hulu. Additionally, it has partnered with Universal Pictures and the horror studio Blumhouse to offer immersive special effects in films like “M3GAN” and “The Black Phone.” Additionally, a brief 3D preview of “Avatar: Fire and Ash” will be accessible.

Before you may experience the scan for yourself, Meta explains that once you finish a full scan, it is transferred to the cloud to process over a few hours.

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Akinola Ajibola

Akinola Ajibola

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