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Home VR, AR and MR

Facebook Unveils “Spaces” – A Virtual Reality Social Media Platform

Paul Balo by Paul Balo
April 20, 2017
in VR, AR and MR
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In Brief
  • Three years have elapsed since Facebook’s momentous $2 billion acquisition of Oculus, and now, the tech giant offers us a glimpse into the future where social...
  • Until recently, Facebook has held its cards close to its chest ever since acquiring Oculus, offering little insight into its plans for integrating virtual reality (VR)...
  • However, in October last year, Facebook CEO Mark Zuckerberg unveiled a future where interacting with avatars in a virtual sphere would revolutionize the way people connect...

Three years have elapsed since Facebook’s momentous $2 billion acquisition of Oculus, and now, the tech giant offers us a glimpse into the future where social media and virtual reality converge. Until recently, Facebook has held its cards close to its chest ever since acquiring Oculus, offering little insight into its plans for integrating virtual reality (VR) into its pervasive social media platform. However, in October last year, Facebook CEO Mark Zuckerberg unveiled a future where interacting with avatars in a virtual sphere would revolutionize the way people connect on the platform.

Earlier this week, the veil was officially lifted when Facebook announced Spaces, touted as the first introduction of virtual reality into mainstream social media. A beta version of Spaces was launched on Oculus Rift + Touch, signaling the advent of a new era where Facebook users can interact with each other in a VR environment, where verbal and avatar-based communication will dominate.

As per Facebook’s enticing vision, up to four friends can join a virtual space where they can engage in activities similar to what are permissible on Facebook’s traditional platform. Spaces allows friends to converse, draw, watch 360 videos, and even make Messenger video calls. At the moment, the range of activities available within Spaces is limited, though Facebook promises to add new features periodically, thereby invigorating the overall VR experience.

Interestingly, Spaces offers its users the ability to commandeer the virtual experience, illustrating Facebook’s emphasis on user autonomy. This includes pausing actions, muting friends, or even excising them from one’s virtual enclave.

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While Spaces is an intriguing entrant into the VR landscape, it’s crucial to frame it as only an initial step in Facebook’s comprehensive VR strategy. Even Zuckerberg, the company’s visionary leader, admits that the full potential of VR might not be realized in the next 10 years. Currently, the number of Facebook employees dedicated to VR projects ranges between 30 and 50. While this figure might seem relatively small at first blush, it’s reasonable to expect a steady increase in the coming years, especially if Spaces garners palpable interest from its user base.

In sum, Facebook’s Spaces represents an exciting marriage of virtual and augmented realities, a blend that could very well shape the future of social media interaction. Facebook Spaces is currently available in beta for Oculus Rift and Touch, and users can download it from the Oculus Store.

Ultimately, Facebook envisions a future where the boundaries between reality and the virtual realm are blurred—the advent of Spaces is just the beginning of this digital revolution.

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Paul Balo

Paul Balo

Paul Balo is the founder of TechBooky and a highly skilled wireless communications professional with a strong background in cloud computing, offering extensive experience in designing, implementing, and managing wireless communication systems.

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